TalentLMS lets you "gamify" your eLearning experience to keep users engaged and motivated throughout their training. To do that, TalentLMS provides you with some of the most popular and "battle-tested" gamification techniques:
Let's have a quick look at these features and how they can "power up" your training portal:
Points are mainly used for "keeping score".
TalentLMS offers a slew of options to configure when and how many points are awarded to your users (e.g., Each login gives X points, Each unit completion gives Y points, etc.). When a user wins points, they get a "Congratulations!" message, and their total is automatically updated on the top bar display.
Points are a simple, subtle way to spark your learners' competitive spirit (with others and themselves).
Note: Actions have specific intervals in which they won’t reward users with points, such as logins (1 hour after login), unit completion (20 seconds after unit completion), discussion comments (3 minutes after commenting), and discussion comment upvotes (30 seconds after upvoting). Remember that logins, unit completions, discussion comments, and discussion comment upvotes that happen during these periods won’t reward users with points. |
Badges are used to highlight the milestones in a user's learning progress.
TalentLMS offers a broad range of badge categories (i.e., Activity, Learning, etc.) that are unlocked whenever one of the preset milestones (i.e., 4, 8, 16, 32, 64, 128, 256, 512 logins) is reached.
TalentLMS badges are easy to acquire at first, but they become harder to get as the user progresses with their training. When a user wins a badge, they get a "Congratulations!" message, and the badge is added to their profile.
Badges boost your learners' sense of achievement and increase motivation.
Levels represent a user's development stages.
TalentLMS offers three configurable options for leveling up (i.e., Raise level every X points, Raise level every Y completed courses, and Raise level every Z badges). By default, all users begin at "Level 1". Levels can be used to restrict a user’s access to courses by making a course available from a specific level and upwards.
Note: Courses that are locked for some levels are labeled as Unlocked on level X on the Course catalog instead of Get or Buy. |
Levels keep your learners confident they're moving forward by improving their skill set.
Note: The maximum level a user can reach is 20. |
Leaderboards are used as a public "scoreboard".
TalentLMS offers five options for ranking users (i.e., Levels, Points, Badges, Courses, Certifications) based on their current performance.
Leaderboards help learners compare themselves to the best and can motivate certain learners to train more often and become better at it.
Rewards are tangible gains for users that made significant progress.
TalentLMS lets you turn your users' virtual gains (i.e., Points, Badges, Levels) into tangible ones. Currently, you only have the option to offer discounts on course prices, depending on a user's total points, total badges, or current level.
Rewards provide your users with an extra motive to excel in their training.
Gamification widget
Learners can monitor their gamification totals and rankings with the Gamification widget (1). All they have to do is check it out on their Home page.